AoeStats
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Arena

512374645Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 1m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
924
+12
🇹🇼 Burmese · Taiwan
865
+14
🇦🇷 Chinese · Argentina
750
+33
🇹🇼 Shu · Taiwan
712
+20
vs
🇨🇱 Tatars · Chile
881
-19
🇳🇿 Italians · New Zealand
868
-18
🇧🇷 Turks · Brazil
793
-15
🇯🇵 Wei · Japan
738
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 123 — — —
59 117 — — —
57 114 — — —
49 97 — — —
43 85 — — —
32 64 — — —
26 52 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 0 0 400 235
250 0 0 0 250 244
250 0 0 0 250 186
150 0 50 0 200 200
150 0 0 0 150 209
50 0 0 0 50 135
50 0 0 0 50 80
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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