AoeStats
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Arena

511597594Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 56m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
880
+13
🇮🇹 Italians · Italy
869
+14
🇮🇹 Huns · Italy
771
+18
vs
🇿🇦 Khmer · South Africa
844
-16
🇹🇷 Aztecs · Türkiye
809
-15
🇧🇷 Japanese · Brazil
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,956 10:56 15:16 29:02 ⛏ Fast Castle
26 1,506 10:48 21:15 35:34 ⛏ Fast Castle
21 1,176 11:24 18:43 30:36 ⛏ Fast Castle
19 1,083 11:40 17:40 36:28 ⛏ Fast Castle
18 1,018 10:13 19:42 32:50 ⛏ Fast Castle
11 629 13:27 18:25 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,515 24,545 25,705 3,200 87,965 92,854
29,340 19,905 16,665 5,550 71,460 80,860
31,930 9,955 21,800 2,050 65,735 80,437
27,010 14,115 15,430 2,900 59,455 69,487
20,350 10,255 11,930 2,180 44,715 58,445
17,510 11,610 8,335 1,400 38,855 46,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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