AoeStats
← FSaka

Nomad

511590236Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 45m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
816
+16
🇴🇲 Franks · Oman
809
+16
🇮🇹 Burmese · Italy
797
+17
🇧🇷 Goths · Brazil
784
+17
vs
🇿🇦 Khmer · South Africa
862
-18
🇳🇱 Spanish · Netherlands
848
-18
🇦🇹 Sicilians · Austria
834
-17
🇳🇱 Armenians · Netherlands
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,031 14:59 26:13 42:17 ⚔ M@A Rush
21 954 15:24 23:12 43:23 ⛏ Fish Boom FC
20 914 16:33 20:48 35:57 ⛏ Fast Castle
19 873 16:42 22:23 — ⛏ Fish Boom FC
19 878 17:15 26:02 — ⚔ Fish Boom into Towers FC
14 630 15:08 26:01 40:04 ⛏ Fish Boom into Fire Galleys
14 656 17:01 23:07 — ⛏ Fish Boom FC
7 337 18:16 32:53 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,390 9,580 9,120 1,600 37,690 55,428
10,550 12,623 5,675 1,725 30,573 32,478
9,595 8,675 5,000 1,220 24,490 25,467
6,785 9,470 3,065 1,915 21,235 24,072
10,290 7,470 2,380 1,050 21,190 23,381
7,700 5,837 1,700 2,025 17,262 18,722
5,600 6,520 1,740 1,500 15,360 17,499
4,530 3,820 475 2,200 11,025 10,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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