AoeStats
← FSaka

Nomad

511368563Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
869
+16
🇩🇪 Portuguese · Germany
860
+17
🇬🇧 Burgundians · United Kingdom
856
+17
🇩🇪 Teutons · Germany
821
+18
vs
🇮🇳 Ethiopians · India
940
-19
🇲🇽 Spanish · Mexico
898
-18
🇧🇷 Aztecs · Brazil
838
-16
🇹🇷 Huns · Türkiye
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,858 19:49 — — ⚔ M@A into Fish Boom into Scouts
33 1,760 15:33 20:09 39:48 ⚔ Fish Boom FC into Scouts into Archers
24 1,267 14:58 30:28 38:34 ⚔ M@A Rush
19 1,040 15:25 21:54 45:21
18 948 13:03 18:52 36:16 ⛏ Fish Boom FC
17 910 18:45 28:19 — ⚔ Fish Boom into M@A into Skirms
12 650 17:12 23:55 35:26 ⚔ Fish Boom into M@A into Archers
12 658 19:36 29:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 15,205 9,540 3,450 43,020 47,720
18,415 9,724 11,610 2,935 42,684 47,819
10,110 19,575 11,295 300 41,280 44,512
15,655 9,090 10,535 1,575 36,855 39,845
10,340 10,590 6,810 3,535 31,275 36,424
14,740 10,350 3,295 2,350 30,735 33,539
5,490 4,744 715 975 11,924 13,926
3,540 5,610 340 345 9,835 10,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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