AoeStats
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Lombardia

508988052Analyzed
3v3 RM · 20d ago on Sep 25, 2026· 80m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1326
+13
🇺🇸 Japanese · United States
1324
+13
🇺🇸 Magyars · United States
1198
+17
vs
🇺🇸 Vietnamese · United States
1265
-15
🇺🇸 Varangians · United States
1238
-14
🇺🇸 Saxons · United States
1234
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 5,468 9:12 19:22 38:37 ⚔ Scout Rush
42 3,352 9:59 25:00 42:23 ⚔ Scout Rush
39 3,100 10:28 19:13 30:48 ⚔ Archer Rush
38 3,054 12:16 16:37 34:44 ⛏ Fast Castle
26 2,078 11:48 15:48 38:06 ⛏ Fast Castle
23 1,825 10:34 15:28 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,995 33,398 24,055 3,775 158,223 160,706
67,950 47,676 27,750 3,305 146,681 152,757
64,835 35,907 28,045 4,155 132,942 134,429
82,115 23,062 17,900 3,650 126,727 135,207
32,465 46,660 22,895 4,250 106,270 121,052
47,035 34,615 18,340 4,150 104,140 122,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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