AoeStats
← TheLowercasee

Black Forest

508772235Analyzed
4v4 RM · 21d ago on Sep 24, 2026· 7m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1397
+12
🇲🇽 Persians · Mexico
1296
+17
🇲🇽 Bengalis · Mexico
1268
+18
🇸🇰 Britons · Slovakia
1262
+18
vs
🇨🇦 Danes · Canada
1563
-26
🇺🇸 Vietnamese · United States
1328
-17
🇲🇽 Maya · Mexico
1292
-15
🇮🇩 Saracens · Indonesia
1060
-7
Player eAPM Actions Feudal Castle Imperial Opening
69 507 — — —
60 438 — — —
59 431 — — —
44 324 — — —
35 259 — — —
30 223 — — —
26 192 — — —
24 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 177 0 0 2,127 2,107
1,500 275 0 0 1,775 1,778
950 205 50 0 1,205 1,164
850 350 0 0 1,200 1,388
850 225 50 0 1,125 1,130
700 308 0 0 1,008 944
600 230 50 0 880 826
700 150 0 0 850 1,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.