AoeStats
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Pilgrims

508344534Analyzed
3v3 RM · 2mo ago on Sep 22, 2026· 31m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
1304
+17
🇨🇴 Spanish · Colombia
1282
+18
🇨🇴 Vikings · Colombia
1254
+19
vs
🇺🇸 Vietnamese · United States
1404
-21
🇲🇽 Persians · Mexico
1370
-20
🇭🇰 Franks · Hong Kong SAR China
1206
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,504 11:19 15:32 28:44 ⛏ Fish Boom into Fire Galleys FC
42 1,317 10:39 23:21 — ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,216 11:36 15:22 29:55 ⛏ Fish Boom FC
31 980 10:26 17:14 — ⛏ Fast Castle
31 978 13:57 19:10 — ⛏ Fish Boom into Fire Galleys FC
25 789 11:05 25:19 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,425 13,171 5,180 400 27,176 28,407
6,900 12,867 4,410 300 24,477 26,370
7,695 10,130 3,325 1,150 22,300 24,935
6,225 12,201 3,635 210 22,271 23,864
6,075 11,780 3,340 855 22,050 22,542
5,650 5,279 1,510 975 13,414 14,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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