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Arena

513267538Analyzed
3v3 RM · 8d ago on Oct 12, 2026· 54m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1111
+13
🇨🇱 Celts · Chile
1037
+16
🇨🇱 Italians · Chile
977
+18
vs
🇺🇸 Saracens · United States
1071
-17
🇵🇪 Spanish · Peru
1014
-15
🇪🇸 Mapuche · Spain
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,777 10:11 17:33 32:07 ⛏ Fast Castle
42 2,255 11:02 15:22 29:28 ⛏ Fast Castle
40 2,149 9:59 16:15 31:43 ⛏ Fast Castle
39 2,121 10:27 13:26 32:54 ⛏ Fast Castle
33 1,795 12:27 17:00 31:44 ⛏ Fast Castle
28 1,544 11:11 17:19 28:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,400 11,055 17,745 3,550 63,750 79,179
18,280 21,095 16,420 1,890 57,685 59,061
29,115 13,225 10,030 3,875 56,245 69,623
19,580 19,740 11,435 3,205 53,960 67,537
20,435 17,830 11,795 1,150 51,210 55,865
19,595 18,115 7,715 2,545 47,970 62,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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