AoeStats
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Black Forest

511395284Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 44m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
982
+16
🇺🇸 Teutons · United States
976
+17
🇲🇽 Turks · Mexico
913
+19
vs
🇪🇸 Mapuche · Spain
1043
-19
🇵🇪 Spanish · Peru
1005
-18
🇵🇪 Hindustanis · Peru
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,657 12:42 17:28 23:38 ◆ FC into Fast Imp
36 1,588 11:48 20:27 32:15 ⛏ Fast Castle
35 1,582 13:05 18:20 32:02 ⛏ Fish Boom FC
33 1,486 12:31 18:22 34:22 ⛏ Fast Castle
31 1,390 14:47 19:42 32:58 ⛏ Fish Boom FC
21 957 12:52 19:02 28:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,260 19,686 10,880 1,975 51,801 60,317
15,745 10,864 9,530 3,615 39,754 49,331
12,215 18,168 7,120 1,675 39,178 45,007
11,785 12,965 10,410 1,080 36,240 45,852
14,460 10,285 7,840 850 33,435 40,936
10,940 7,642 3,585 2,380 24,547 30,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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