AoeStats
← ヘレン・ケラー 私は彼女を嗅ぐ

Yucatan

512969636Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Dravidians · Netherlands
999
+15
🇳🇱 Burmese · Netherlands
981
+16
vs
🇨🇦 Mongols · Canada
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,993 11:13 19:55 38:27 ⛏ Fast Castle
31 1,590 9:41 23:17 39:25 ⚔ M@A Rush
29 1,480 10:20 29:14 — ⚔ Scouts into Archers
20 1,035 11:46 19:43 40:03

Resources

Player Food Wood Gold Stone Spent Collected
21,685 21,785 7,805 2,655 53,930 58,367
18,900 10,555 12,340 1,770 43,565 50,115
20,590 9,860 11,115 890 42,455 57,649
10,525 10,077 2,640 2,400 25,642 26,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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