AoeStats
← ヘレン・ケラー 私は彼女を嗅ぐ

Arabia

511177496Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
984
+17
🇨🇴 Maya · Colombia
978
+18
vs
🇨🇦 Franks · Canada
1017
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,095 11:28 21:53 43:51
34 1,532 9:15 21:00 — ⚔ Scout Rush
22 1,005 12:17 29:08 —
18 836 11:02 23:26 38:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,080 9,995 8,350 1,700 35,125 41,299
13,660 11,135 2,630 3,740 31,165 32,865
10,910 11,242 5,925 1,600 29,677 35,179
6,860 6,823 1,900 1,170 16,753 18,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.