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African Clearing

511790613Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 49m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1358
+16
🇹🇷 Japanese · Türkiye
1357
+16
🇨🇳 Magyars · China
1345
+17
🇩🇪 Armenians · Germany
1296
+19
vs
🇦🇷 Vietnamese · Argentina
1429
-20
🇦🇷 Khmer · Argentina
1429
-20
🇦🇷 Shu · Argentina
1319
-15
🇦🇷 Spanish · Argentina
1266
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,397 12:38 18:11 41:24 ⛏ Fast Castle
39 1,892 13:20 18:59 — ⚔ FC into Archers
38 1,842 15:21 19:59 44:37 ⛏ Fish Boom FC
35 1,696 13:59 18:03 40:18 ⛏ Fast Castle
30 1,482 12:23 27:56 — ⚔ M@A into Towers FC
27 1,309 11:53 21:29 46:37 ⚔ Scout Rush
25 1,230 12:06 27:09 — ⚔ M@A Rush
24 1,163 14:03 24:39 45:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,070 10,510 17,965 350 61,895 64,111
26,610 10,482 15,845 1,800 54,737 59,627
19,470 20,469 7,760 3,170 50,869 54,848
13,050 15,168 11,570 1,700 41,488 43,311
12,975 11,158 7,700 1,600 33,433 35,517
13,985 10,148 4,300 1,730 30,163 34,761
11,805 9,408 3,070 965 25,248 26,951
9,300 9,260 5,055 1,575 25,190 26,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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