AoeStats
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Pilgrims

513664894Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1326
+14
🇨🇴 Varangians · Colombia
1263
+16
🇫🇮 Byzantines · Finland
1262
+16
🇱🇻 Italians · Latvia
1197
+19
vs
🇹🇼 Khmer · Taiwan
1352
-19
🇧🇷 Persians · Brazil
1264
-16
🇹🇼 Portuguese · Taiwan
1232
-15
🇺🇸 Malay · United States
1232
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,675 11:27 15:24 31:08 ⛏ Fish Boom FC
31 1,082 11:18 18:16 24:26 ⛏ Fish Boom into Fire Galleys FC
27 945 10:56 23:01 — ⚔ Fish Boom into Galleys into Towers
27 929 15:26 20:10 27:20 ⛏ Fish Boom FC into Fast Imp
25 863 13:21 22:28 29:17 ⚔ Fish Boom into Towers FC
22 751 11:03 31:39 — ⚔ Fish Boom into Scouts
16 571 13:07 — — ⛏ Fish Boom
14 491 10:58 17:55 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,275 12,657 6,375 1,150 36,457 39,674
8,175 10,815 6,630 885 26,505 27,721
7,725 7,423 3,500 1,840 20,488 21,412
12,120 7,211 630 225 20,186 20,042
6,770 10,158 1,880 580 19,388 20,314
7,330 8,021 1,915 1,815 19,081 22,910
6,830 7,620 1,780 950 17,180 21,609
3,200 4,047 260 325 7,832 9,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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