AoeStats
← Coronel Duyu

Arabia

513695873Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 80m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Spanish · Portugal
1038
+14
🇵🇪 Byzantines · Peru
1011
+16
🇹🇷 Cumans · Türkiye
983
+17
vs
🇨🇱 Mapuche · Chile
1108
-20
🇨🇱 Hindustanis · Chile
970
-14
🇨🇱 Slavs · Chile
926
-24
Player eAPM Actions Feudal Castle Imperial Opening
46 3,705 9:47 21:04 38:47 ⚔ Scouts into Skirms
39 3,130 11:16 17:42 35:40 ⛏ Fast Castle
30 2,395 11:35 17:07 33:47 ⛏ Fast Castle
25 2,013 10:15 16:29 37:24 ⛏ Fast Castle
24 1,914 10:47 23:42 40:25
24 1,904 10:37 22:55 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,610 34,646 23,490 3,000 118,746 124,686
39,465 27,714 21,410 5,305 93,894 136,479
38,660 22,583 25,445 4,800 91,488 94,293
30,155 23,542 16,925 4,285 74,907 114,270
25,275 30,326 14,570 2,315 72,486 74,366
26,800 22,545 8,775 4,065 62,185 62,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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