AoeStats
← Coronel Duyu

Yucatan

512425033Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1142
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,091 11:26 17:03 34:54 ⛏ Fast Castle
33 1,809 9:12 16:53 30:16 ⛏ Fast Castle
26 1,467 11:54 20:48 35:19 ⚔ FC into Archers
25 1,393 9:38 16:46 37:52 ⛏ Fast Castle
24 1,325 12:14 23:04 41:16 ⚔ M@A FC
21 1,153 11:30 18:37 34:42 ⛏ Fast Castle
18 1,011 10:11 15:22 32:20 ⛏ Fast Castle
16 906 12:12 16:08 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 50,687 20,930 3,130 105,862 119,922
19,635 40,948 18,100 6,250 84,933 105,080
25,755 23,740 27,470 5,320 82,285 93,295
34,520 12,345 22,445 3,000 72,310 89,699
23,300 21,845 15,280 1,820 62,245 75,131
28,910 14,877 11,565 2,800 58,152 68,000
20,500 16,592 9,325 3,375 49,792 63,015
16,025 12,845 11,595 2,450 42,915 47,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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