AoeStats
← Coronel Duyu

Arena

511850141Analyzed
3v3 RM · 6d ago on Oct 6, 2026· 25m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
1074
+13
🇬🇧 Britons · United Kingdom
999
+16
🇺🇸 Cumans · United States
997
+16
vs
🇦🇷 Portuguese · Argentina
1040
-16
🇦🇷 Goths · Argentina
1021
-16
🇦🇷 Huns · Argentina
949
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,284 11:38 16:07 — ⛏ Fast Castle
27 670 11:26 16:16 — ⛏ Fast Castle
24 610 10:10 23:21 — ⚔ Scout Rush
23 586 9:04 — — ⚔ M@A Rush
16 389 9:56 14:27 — ⛏ Fast Castle
13 330 9:40 18:27 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,950 3,490 500 750 11,690 12,546
5,985 3,360 520 100 9,965 10,152
4,635 3,445 760 850 9,690 10,922
4,225 4,055 1,130 100 9,510 10,765
3,750 3,470 1,505 725 9,450 9,433
3,015 2,060 260 225 5,560 5,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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