AoeStats
← Coronel Duyu

Arena

511807291Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1062
+14
🇨🇱 Tatars · Chile
1060
+14
🇨🇦 Britons · Canada
964
+19
vs
🇨🇱 Wu · Chile
1050
-17
🇨🇱 Portuguese · Chile
1023
-16
🇨🇱 Inca · Chile
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,664 10:10 14:05 28:28 ⛏ Fast Castle
28 1,271 10:31 15:11 30:40 ⛏ Fast Castle
24 1,080 10:43 20:22 31:48 ⛏ Fast Castle
23 1,029 10:45 16:48 30:53 ⛏ Fast Castle
22 985 11:30 15:35 31:26 ⛏ Fast Castle
13 570 11:24 17:40 — ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
16,625 15,176 6,720 1,530 40,051 46,996
10,055 12,850 13,155 2,945 39,005 44,605
16,635 11,800 9,410 850 38,695 49,855
14,935 13,645 7,125 2,225 37,930 43,661
12,700 12,645 8,510 2,800 36,655 48,194
6,535 5,280 1,305 200 13,320 19,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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