AoeStats
← Coronel Duyu

Arabia

511798112Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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1012
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,217 10:28 23:38 37:05 ⚔ Archer Rush
41 2,183 10:32 23:59 37:40 ⚔ Scout Rush
38 2,015 11:41 19:08 41:57 ⛏ Fast Castle
30 1,599 10:37 16:03 42:37 ⛏ Fast Castle
28 1,463 12:44 18:14 36:30 ⛏ Fast Castle
27 1,421 10:08 24:48 52:27 ⚔ Scout Rush
17 929 11:44 17:34 — ⚔ FC into Archers into Skirms
16 838 12:47 18:28 41:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 24,731 11,290 850 67,931 71,754
29,585 14,292 14,660 2,150 60,687 69,032
31,070 10,797 10,935 3,100 55,902 66,961
10,550 22,536 16,200 1,900 51,186 62,968
16,810 17,186 12,190 1,600 47,786 51,475
23,395 9,268 10,180 3,180 46,023 48,907
17,970 10,290 7,320 3,295 38,875 41,303
10,290 14,282 2,540 2,700 29,812 33,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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