AoeStats
← Coronel Duyu

Arena

511389156Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 59m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
1061
+14
🇫🇷 Britons · France
1036
+15
🇹🇷 Khmer · Türkiye
1035
+15
🇨🇳 Spanish · China
1018
+16
vs
🇺🇸 Saracens · United States
1057
-16
🇺🇸 Tatars · United States
1042
-16
🇺🇸 Slavs · United States
998
-14
🇺🇸 Mongols · United States
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,853 10:24 15:47 30:54 ⛏ Fast Castle
35 2,063 10:01 16:07 31:54 ⛏ Fast Castle
32 1,905 12:05 16:16 32:12 ⛏ Fast Castle
25 1,472 10:51 15:25 29:59 ⛏ Fast Castle
22 1,298 11:03 15:22 29:41 ⛏ Fast Castle
19 1,119 11:21 18:19 34:36 ⛏ Fast Castle
18 1,100 11:15 16:02 30:40 ⛏ Fast Castle
16 949 11:40 16:24 32:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
51,165 18,638 23,870 2,350 96,023 100,562
35,960 22,190 18,885 3,000 80,035 82,244
36,160 13,440 19,490 3,450 72,540 76,362
23,060 22,080 16,980 2,900 65,020 80,708
23,425 25,785 11,210 2,250 62,670 70,839
21,355 12,870 12,395 3,550 50,170 60,882
15,480 19,540 10,395 4,245 49,660 67,760
18,825 14,180 7,765 3,215 43,985 51,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.