AoeStats
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Arena

511752384Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1048
+15
1003
+17
🇫🇷 Burgundians · France
996
+17
🇺🇸 Byzantines · United States
985
+17
vs
🇨🇳 Khmer · China
1046
-18
🇮🇳 Saxons · India
1037
-17
🇮🇳 Turks · India
1026
-17
🇨🇳 Bohemians · China
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,875 10:40 15:26 21:18 ◆ FC into Fast Imp
38 1,950 11:58 16:54 29:44 ⛏ Fast Castle
30 1,557 11:58 16:10 44:44 ⛏ Fast Castle
25 1,273 9:38 14:42 33:29 ⛏ Fast Castle
25 1,296 10:17 14:17 28:32 ⛏ Fast Castle
23 1,167 11:27 15:27 30:45 ⛏ Fast Castle
18 916 12:07 16:03 33:03 ⛏ Fast Castle
16 819 10:51 16:35 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 30,025 16,870 1,780 77,120 94,146
26,685 30,475 16,815 2,950 76,925 101,003
32,560 24,775 11,970 3,930 73,235 80,673
29,870 29,170 8,170 3,130 70,340 76,916
13,640 23,220 23,590 2,180 62,630 64,695
20,490 19,570 12,560 2,350 54,970 71,750
22,050 16,485 9,260 2,335 50,130 53,231
13,585 14,475 7,350 2,730 38,140 40,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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