AoeStats
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Arena

511529271Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 28m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1012
+14
🇨🇳 Persians · China
957
+17
🇨🇳 Vikings · China
954
+46
vs
🇨🇳 Huns · China
1020
-18
🇭🇰 Saxons · Hong Kong SAR China
994
-17
🇨🇳 Britons · China
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,440 10:59 15:40 23:55 ⛏ Fast Castle
29 819 10:58 15:57 — ⛏ Fast Castle
25 709 10:50 15:00 — ⛏ Fast Castle
23 649 12:51 17:39 — ⛏ Fast Castle
22 626 11:28 15:39 — ⛏ Fast Castle
13 376 17:41 23:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,480 6,983 1,225 360 19,048 21,713
7,225 5,645 3,900 0 16,770 18,335
7,475 5,540 250 200 13,465 15,750
6,080 6,050 540 430 13,100 14,059
6,065 2,595 2,190 650 11,500 11,803
5,700 4,210 500 800 11,210 12,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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