AoeStats
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Coastal Forest

511387720Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 35m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1033
+15
🇨🇱 Tatars · Chile
1018
+15
vs
🇹🇷 Cumans · Türkiye
1038
-16
🇺🇸 Muisca · United States
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,293 10:45 21:35 — ⚔ Archer Rush
36 1,277 10:36 20:31 — ⛏ Fish Boom FC
30 1,052 11:15 20:52 — ⚔ Champis into Archers
17 601 11:25 18:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,850 8,821 1,970 2,280 20,921 23,590
8,705 7,005 2,515 1,075 19,300 21,586
5,450 8,168 4,750 200 18,568 19,270
7,630 6,320 1,710 1,500 17,160 18,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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