AoeStats
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Arabia

511379786Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 39m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1012
+12
🇲🇽 Hindustanis · Mexico
990
+13
🇺🇸 Britons · United States
974
+14
vs
🇦🇷 Vietnamese · Argentina
953
-14
🇵🇪 Slavs · Peru
945
-14
🇦🇷 Byzantines · Argentina
877
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,206 9:08 25:13 37:57 ⚔ Scouts into Archers into Skirms
40 1,573 10:56 22:37 —
35 1,384 9:40 22:27 — ⚔ Archers into Skirms
25 986 10:45 22:26 — ⚔ Skirms into Archers
23 909 11:56 23:28 36:30
20 793 10:34 14:48 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,610 7,689 6,775 2,150 32,224 39,450
11,005 11,967 4,035 625 27,632 32,643
12,320 6,648 5,475 1,655 26,098 27,331
10,540 9,536 1,810 1,600 23,486 27,696
7,690 5,168 2,115 1,015 15,988 18,020
4,945 4,966 1,610 650 12,171 12,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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