AoeStats
← Seigneur Du Village

MegaRandom

509448775Analyzed
4v4 RM · 22d ago on Sep 26, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1576
+11
🇦🇷 Lithuanians · Argentina
1495
+14
🇺🇸 Persians · United States
1448
+16
🇨🇱 Ethiopians · Chile
1234
+23
vs
🇦🇷 Tatars · Argentina
1472
-17
🇹🇼 Mongols · Taiwan
1456
-17
🇫🇷 Vietnamese · France
1417
-15
🇩🇪 Danes · Germany
1410
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,535 8:07 23:37 — ⚔ Archer Rush
61 2,310 7:36 25:24 — ⚔ Archer Rush
56 2,113 8:28 22:33 — ⚔ Scout Rush
54 2,022 8:23 28:03 — ⚔ Archer Rush
45 1,707 8:57 20:12 — ⚔ Scout Rush
43 1,631 11:29 15:01 — ⛏ Fast Castle
36 1,367 9:01 24:04 — ⚔ Scout Rush
31 1,150 9:42 26:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,645 7,328 6,270 300 33,543 36,465
15,050 8,273 4,770 850 28,943 32,425
14,065 11,025 3,215 330 28,635 33,290
13,715 8,499 4,775 950 27,939 29,733
8,390 9,115 4,240 200 21,945 24,115
6,660 9,557 4,950 225 21,392 22,987
6,600 7,014 4,515 1,605 19,734 22,094
6,495 6,253 3,915 850 17,513 19,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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