AoeStats
← Tchitchi d'Afflelou

Black Forest

509404920Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 92m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1416
+14
🇧🇷 Gurjaras · Brazil
1407
+15
🇫🇷 Saracens · France
1402
+15
🇺🇸 Goths · United States
1353
+17
🇪🇸 Saracens · Spain
1414
-16
🇨🇳 Persians · China
1408
-17
🇻🇳 Khmer · Vietnam
1368
-15
🇭🇰 Japanese · Hong Kong SAR China
1321
-13
Player eAPM Actions Feudal Castle Imperial Opening
76 6,979 11:21 15:22 33:29 ⛏ Fast Castle
51 4,685 10:36 16:35 29:14 ⛏ Fish Boom FC
50 4,635 11:44 15:26 30:56 ⛏ Fast Castle
46 4,219 9:13 21:31 33:07 ⚔ M@A into Fish Boom FC
44 4,105 9:11 37:53 — ⚔ Archer Rush
37 3,450 10:07 21:32 48:34 ⚔ M@A Rush
20 1,807 11:34 15:49 34:10 ⛏ Fish Boom FC
15 1,404 11:13 17:49 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,425 24,245 40,310 4,995 143,975 148,236
67,890 47,060 20,475 4,700 140,125 142,028
55,375 41,938 33,465 9,320 140,098 189,870
52,670 56,125 28,145 2,650 139,590 158,820
52,945 34,835 15,180 3,950 106,910 112,415
34,380 54,010 6,365 3,425 98,180 111,999
29,450 18,093 22,000 3,795 73,338 82,379
19,295 14,813 6,145 3,440 43,693 52,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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