AoeStats
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Oasis

509383184Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 83m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1423
+19
🇨🇳 Sicilians · China
1421
+18
🇰🇷 Britons · South Korea
1406
+19
🇰🇷 Bohemians · South Korea
1345
+21
🇨🇳 Varangians · China
1812
-30
🇨🇳 Ethiopians · China
1563
-24
🇫🇷 Vietnamese · France
1420
-17
🇨🇳 Japanese · China
1120
-6
Player eAPM Actions Feudal Castle Imperial Opening
79 6,626 9:23 23:24 36:35 ⚔ M@A into Archers
69 5,740 10:34 14:02 31:02 ⛏ Fast Castle
58 4,893 10:11 17:27 28:11 ⛏ Fast Castle
57 4,781 9:17 24:34 42:05 ⚔ Archer Rush
56 4,714 10:24 14:24 29:14 ⛏ Fast Castle
52 4,348 9:31 22:21 43:35 ⚔ Archer Rush
39 3,259 9:21 21:44 35:00 ⚔ Scout Rush
34 2,834 11:01 21:58 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,180 40,000 72,610 7,350 211,140 231,582
37,915 73,579 58,465 9,405 179,364 228,723
85,635 29,740 57,115 4,545 177,035 235,633
48,920 81,126 40,905 1,150 172,101 211,738
58,595 60,390 44,770 6,355 170,110 184,031
49,225 71,818 40,810 5,500 167,353 179,599
69,455 48,831 40,155 4,660 163,101 169,235
29,830 51,898 28,575 2,190 112,493 129,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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