AoeStats
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Arena

508286214Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 33m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Turks · Portugal
892
+12
🇵🇹 Franks · Portugal
800
+16
🇵🇹 Vietnamese · Portugal
729
+41
🇬🇧 Armenians · United Kingdom
832
-17
🇬🇧 Britons · United Kingdom
823
-17
🇬🇧 Romans · United Kingdom
756
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,484 10:40 18:53 32:46 ⛏ Fast Castle
43 1,426 10:47 15:42 21:59 ◆ FC into Fast Imp
40 1,326 10:10 20:12 — ⛏ Fast Castle
22 725 11:47 18:20 — ⛏ Fast Castle
14 454 11:41 18:52 — ⛏ Fast Castle
11 375 12:11 21:42 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,815 6,955 2,345 1,500 21,615 23,036
9,260 7,030 1,280 950 18,520 22,709
7,415 6,065 2,945 1,065 17,490 21,711
6,200 7,240 2,480 850 16,770 21,492
6,600 6,110 2,725 100 15,535 19,784
4,550 4,415 1,125 1,620 11,710 15,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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