AoeStats
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Black Forest

506721590Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
801
+17
🇲🇽 Bohemians · Mexico
775
+18
🇬🇧 Lithuanians · United Kingdom
832
-18
🇬🇧 Goths · United Kingdom
820
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,063 11:00 19:56 30:32 ⛏ Fast Castle
18 853 13:00 18:41 33:35 ⛏ Fast Castle
13 612 12:18 26:13 39:22 ⛏ Fast Castle
11 522 10:56 21:46 32:46

Resources

Player Food Wood Gold Stone Spent Collected
17,880 23,237 13,615 1,850 56,582 63,171
20,585 12,517 12,525 950 46,577 54,643
24,255 10,284 8,855 2,160 45,554 50,151
17,760 14,203 5,830 2,625 40,418 46,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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