AoeStats
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Pilgrims

514715801Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 31m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
982
+10
🇦🇷 Hindustanis · Argentina
733
+21
vs
🇨🇿 Burgundians · Czechia
860
-16
🇺🇸 Vikings · United States
831
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 2,742 11:52 18:44 — ⛏ Fish Boom FC
18 574 15:22 — — ⚔ Fish Boom into Towers
18 584 11:35 24:40 — ⛏ Fish Boom FC
15 471 14:32 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,695 6,210 5,565 750 23,220 24,446
11,000 6,005 2,220 300 19,525 24,246
6,600 6,327 2,055 1,620 16,602 19,635
3,630 8,955 955 850 14,390 17,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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