AoeStats
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Baltic

512444531Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 50m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
766
+16
🇬🇧 Teutons · United Kingdom
742
+17
vs
🇺🇸 Japanese · United States
778
-17
🇨🇳 Spanish · China
763
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,950 10:44 20:26 35:57 ⛏ Fish Boom FC
31 1,582 10:44 20:41 33:58 ⚔ Archer Rush
17 871 14:09 19:03 31:45 ⛏ Fish Boom FC
12 632 12:45 31:52 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,285 16,286 9,935 3,485 53,991 66,272
24,330 16,710 9,435 2,500 52,975 59,018
8,060 13,540 6,505 1,950 30,055 31,312
6,640 9,634 1,720 750 18,744 20,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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