AoeStats
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Arena

511488061Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 28m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
vs
🇨🇳 Turks · China
894
-21
🇹🇷 Portuguese · Türkiye
737
-15
🇮🇳 Britons · India
713
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,195 11:26 16:18 — ⛏ Fast Castle
33 941 8:05 19:05 — ⛏ Fast Castle
26 732 12:13 15:54 — ⛏ Fast Castle
20 567 11:01 21:35 — ⛏ Fast Castle
18 493 13:09 18:37 — ⛏ Fast Castle
13 356 12:41 19:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,010 6,950 3,790 200 21,950 23,873
10,000 5,800 800 850 17,450 19,373
7,425 4,330 1,790 850 14,395 16,537
5,375 3,545 450 750 10,120 13,104
4,425 3,200 350 200 8,175 11,403
4,415 2,445 200 780 7,840 9,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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