AoeStats
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Black Forest

511484186Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
968
+15
🇨🇦 Britons · Canada
962
+16
🇳🇱 Khmer · Netherlands
944
+16
🇵🇱 Poles · Poland
942
+16
vs
🇨🇦 Franks · Canada
984
-16
🇨🇳 Mongols · China
973
-17
🇹🇼 Spanish · Taiwan
945
-16
🇨🇳 Turks · China
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,904 12:09 17:45 27:50 ⛏ Fast Castle
30 1,686 12:09 16:46 31:19 ⛏ Fast Castle
30 1,728 11:24 15:44 35:48 ⛏ Fast Castle
24 1,342 11:21 21:20 37:40 ⛏ Fast Castle
22 1,251 11:57 18:44 33:00 ⛏ Fast Castle
21 1,195 14:37 20:58 33:58 ⛏ Fast Castle
20 1,113 17:20 23:49 48:26 ⛏ Fast Castle
15 843 12:51 17:39 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,085 25,770 21,015 5,325 82,195 95,235
23,090 33,158 21,465 4,325 82,038 91,136
35,550 16,150 23,990 5,410 81,100 84,479
18,855 35,649 22,985 1,660 79,149 81,842
32,305 20,020 16,370 2,450 71,145 82,831
27,555 15,654 13,000 1,600 57,809 67,977
19,625 20,300 13,280 2,150 55,355 61,682
21,365 15,802 13,870 3,015 54,052 58,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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