AoeStats
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Black Forest

511114014Analyzed
3v3 RM · 12d ago on Oct 3, 2026· 103m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
552
+15
🇨🇱 Huns · Chile
516
+17
🇹🇷 Vietnamese · Türkiye
496
+17
vs
🇹🇷 Britons · Türkiye
571
-19
🇲🇽 Hindustanis · Mexico
555
-17
🇺🇸 Teutons · United States
458
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 2,425 16:06 33:39 58:25 ⚔ Archer Rush
20 2,033 12:33 29:31 44:56 ⚔ Skirmisher Rush
13 1,356 14:21 25:41 42:08 ⛏ Fast Castle
12 1,222 11:25 19:03 39:39 ⛏ Fast Castle
9 954 12:03 25:52 39:03 ⛏ Fast Castle
5 565 16:41 30:54 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,820 55,316 29,760 4,370 146,266 175,248
48,950 44,994 29,175 5,570 128,689 161,756
19,275 49,171 36,775 3,450 108,671 237,185
22,825 34,805 34,255 4,100 95,985 124,618
30,330 24,831 32,500 4,585 92,246 145,458
20,700 14,932 11,135 1,630 48,397 65,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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