AoeStats
← bennett308

Arabia

507348255Analyzed
2v2 RM · 28d ago on Sep 17, 2026· 45m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Malay · Ecuador
665
+13
🇪🇨 Italians · Ecuador
644
+13
vs
🇲🇽 Maya · Mexico
594
-13
🇬🇧 Poles · United Kingdom
581
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,234 10:23 20:49 35:12 ⛏ Fast Castle
12 530 14:23 18:11 — ⚔ FC into Scouts
12 567 9:25 20:16 33:04 ⛏ Fast Castle
11 502 13:32 22:46 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,215 11,279 6,495 3,360 35,349 44,449
15,035 9,290 7,465 2,150 33,940 36,649
11,530 8,368 7,475 1,960 29,333 35,239
8,390 7,395 1,720 750 18,255 22,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.