AoeStats
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Yucatan

511182871Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 81m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
879
+13
🇦🇷 Inca · Argentina
867
+13
🇺🇾 Persians · Uruguay
803
+15
vs
🇨🇳 Britons · China
829
-30
🇺🇸 Franks · United States
806
-14
🇺🇸 Huns · United States
763
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,206 13:16 18:47 49:00 ⛏ Fast Castle
19 1,517 12:12 21:09 40:53 ⛏ Fast Castle
19 1,528 11:01 22:19 52:57 ⛏ Fast Castle
18 1,508 12:32 20:09 33:22 ⛏ Fast Castle
17 1,431 11:02 23:12 44:10 ⚔ Scout Rush
17 1,377 13:34 22:07 48:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,965 17,625 35,445 6,360 109,395 122,754
43,335 8,865 25,355 3,450 81,005 85,211
28,585 22,820 22,765 4,375 78,545 85,539
35,830 17,715 12,500 3,245 69,290 79,592
16,325 18,274 13,655 10,875 59,129 69,236
23,890 19,044 9,520 2,270 54,724 61,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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