AoeStats
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Baltic

511782882Analyzed
3v3 RM · 1mo ago on Oct 6, 2026· 63m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
613
+18
🇨🇭 Romans · Switzerland
600
+18
🇺🇸 Portuguese · United States
536
+22
vs
🇨🇱 Byzantines · Chile
673
-20
🇮🇹 Jurchens · Italy
643
-19
🇮🇹 Italians · Italy
639
-35
Player eAPM Actions Feudal Castle Imperial Opening
50 3,186 11:54 21:39 33:40 ⛏ Fish Boom FC
37 2,371 10:08 21:10 36:15 ⛏ Fast Castle
28 1,780 10:43 19:39 38:04 ⛏ Fast Castle
25 1,611 14:22 21:03 34:42 ⛏ Fast Castle
23 1,439 11:51 20:10 35:42 ⛏ Fast Castle
14 909 13:23 27:51 41:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,175 72,395 31,735 3,335 119,640 137,606
13,000 48,960 8,490 2,900 73,350 95,639
24,395 12,568 14,080 2,925 53,968 66,280
16,920 19,920 12,579 2,515 51,934 72,766
12,010 20,015 7,615 2,305 41,945 43,652
16,550 12,452 9,370 2,950 41,322 43,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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