AoeStats
← Pandita Bebe

Arena

505335497Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1247
+16
🇬🇧 Vikings · United Kingdom
1231
+17
🇦🇷 Cumans · Argentina
1212
+18
🇨🇦 Spanish · Canada
1204
+18
🇺🇾 Portuguese · Uruguay
1320
-20
🇺🇾 Aztecs · Uruguay
1286
-19
🇦🇷 Vietnamese · Argentina
1248
-17
🇺🇾 Teutons · Uruguay
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,228 10:12 14:29 27:31 ⛏ Fast Castle
36 1,968 11:20 15:57 30:45 ⛏ Fast Castle
32 1,757 11:08 15:59 26:36 ⛏ Fast Castle
30 1,650 12:03 16:23 33:32 ⛏ Fast Castle
29 1,583 9:56 21:16 28:15 ⛏ Fast Castle
29 1,600 11:41 15:40 32:22 ⛏ Fast Castle
27 1,499 10:29 14:44 27:50 ⛏ Fast Castle
25 1,372 10:40 19:47 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,560 19,675 21,025 6,175 79,435 94,318
24,610 30,095 15,735 4,550 74,990 95,223
27,635 17,840 11,555 3,235 60,265 63,347
34,680 13,460 7,205 2,800 58,145 66,007
20,660 19,860 13,190 4,390 58,100 59,685
14,965 11,405 10,305 2,385 39,060 41,392
14,400 10,985 6,690 2,020 34,095 34,929
10,280 12,392 7,090 1,650 31,412 39,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.