AoeStats
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Arena

511459597Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 41m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1307
+14
🇺🇸 Danes · United States
1266
+17
vs
🇪🇨 Poles · Ecuador
1281
-16
🇪🇨 Bengalis · Ecuador
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,780 11:02 16:13 30:25 ⛏ Fast Castle
40 1,648 9:12 19:29 30:20 ⛏ Fast Castle
35 1,457 10:21 14:13 29:27 ⛏ Fast Castle
35 1,466 10:43 15:48 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,345 20,130 10,780 1,600 50,855 54,442
21,190 18,015 8,025 2,785 50,015 57,562
17,910 13,330 11,270 975 43,485 50,025
23,210 8,675 8,305 2,250 42,440 49,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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