AoeStats
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Black Forest

512099720Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 66m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Sicilians · Netherlands
950
+17
🇦🇷 Cumans · Argentina
950
+17
🇦🇷 Khmer · Argentina
949
+17
vs
🇦🇷 Danes · Argentina
1045
-20
🇦🇷 Turks · Argentina
980
-17
🇦🇷 Celts · Argentina
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,581 11:33 25:33 43:26 ⚔ Scout Rush
28 1,900 10:59 32:28 50:08 ⛏ Fish Boom
21 1,383 10:56 24:54 34:57 ⛏ Fast Castle
18 1,199 15:35 20:38 25:06 ◆ FC into Fast Imp
17 1,125 13:20 26:47 36:35
16 1,046 13:11 22:27 47:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,890 28,440 27,480 3,350 90,160 109,156
24,265 34,183 13,585 1,435 73,468 93,806
20,275 25,495 21,590 200 67,560 87,783
16,220 16,830 9,475 1,610 44,135 52,227
14,710 14,080 13,330 790 42,910 50,024
17,815 13,260 8,400 2,950 42,425 51,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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