AoeStats
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Arabia

507371886Analyzed
3v3 RM · 1mo ago on Sep 17, 2026· 55m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1025
+18
🇦🇷 Vietnamese · Argentina
1018
+18
🇦🇷 Spanish · Argentina
1009
+18
vs
🇦🇷 Magyars · Argentina
1072
-18
🇩🇿 Vietnamese · Algeria
1065
-19
🇺🇸 Persians · United States
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,818 9:58 21:38 37:47 ⛏ Fast Castle
29 1,612 11:24 15:47 36:21 ⛏ Fast Castle
28 1,531 10:04 21:50 — ⚔ Archer Rush
28 1,530 11:53 18:04 36:38 ⛏ Fast Castle
23 1,261 12:11 16:37 35:50 ⛏ Fast Castle
12 674 11:06 20:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,120 18,284 15,825 3,175 59,404 63,053
27,835 11,380 14,625 5,500 59,340 63,527
13,100 21,266 14,810 1,050 50,226 55,780
22,230 8,240 15,410 850 46,730 51,149
14,520 12,073 4,410 1,500 32,503 35,283
10,145 14,543 4,980 315 29,983 32,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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