AoeStats
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Arena

513465130Analyzed
3v3 RM · 7d ago on Oct 13, 2026· 27m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
875
+12
🇮🇳 Japanese · India
765
+16
🇮🇳 Vietnamese · India
721
+18
vs
🇪🇸 Britons · Spain
851
-19
🇩🇰 Persians · Denmark
738
-14
🇩🇰 Bohemians · Denmark
726
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,051 10:33 21:46 — ⛏ Fast Castle
32 881 12:27 18:02 — ⛏ Fast Castle
20 554 11:11 17:25 — ⛏ Fast Castle
18 491 10:58 17:13 — ⛏ Fast Castle
12 327 14:30 26:26 — ⛏ Fast Castle
8 212 13:45 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,600 4,290 1,900 750 13,540 15,702
6,075 4,805 720 950 12,550 15,681
6,355 5,155 550 200 12,260 15,104
5,275 4,600 500 100 10,475 16,622
3,800 2,855 500 650 7,805 8,849
3,295 2,465 275 100 6,135 7,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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