AoeStats
← KampH

Yucatan

512248604Analyzed
3v3 RM · 12d ago on Oct 8, 2026· 48m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Saxons · Denmark
906
+11
🇩🇰 Mongols · Denmark
716
+20
🇩🇰 Khmer · Denmark
710
+19
vs
🇨🇳 Malay · China
808
-36
🇺🇸 Celts · United States
795
-17
🇩🇪 Inca · Germany
767
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,153 11:44 17:55 36:05 ⛏ Fast Castle
14 677 10:51 18:34 37:50 ⛏ Fast Castle
11 523 14:29 23:00 33:18 ⛏ Fish Boom FC
10 490 16:29 26:03 42:14 ⛏ Fast Castle
10 471 14:54 23:28 43:07 ⛏ Fast Castle
7 345 13:18 20:16 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,935 23,185 9,960 1,865 58,945 62,735
17,250 16,555 9,175 3,700 46,680 57,201
16,510 13,120 6,415 5,265 41,310 42,638
16,875 8,970 7,215 2,170 35,230 43,269
13,835 8,580 4,230 4,285 30,930 44,601
12,225 6,800 1,845 800 21,670 27,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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