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Nomad

511047379Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 57m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1973
+7
🇹🇼 Japanese · Taiwan
1938
+8
🇹🇼 Spanish · Taiwan
1873
+10
🇹🇼 Varangians · Taiwan
1842
+10
🇬🇧 Spanish · United Kingdom
1808
-12
🇹🇼 Persians · Taiwan
1757
-9
🇹🇼 Vietnamese · Taiwan
1690
-7
🇹🇼 Dravidians · Taiwan
1665
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 3,885 12:11 15:52 41:27 ⛏ Fish Boom FC
50 2,913 12:13 18:34 36:27 ⛏ Fish Boom FC
49 2,858 11:04 27:49 43:37 ⛏ Fish Boom into Fire Galleys
48 2,797 13:24 17:02 34:19 ⛏ Fish Boom into Fire Galleys FC
48 2,754 13:40 17:01 44:08 ⚔ Fish Boom FC into Archers
45 2,607 13:43 17:24 39:58 ⚔ Fish Boom FC into Scouts
43 2,483 13:33 17:08 39:08 ⛏ Fish Boom FC
41 2,367 11:54 23:30 50:40 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,485 20,589 19,720 5,045 79,839 80,957
24,520 33,858 14,930 6,030 79,338 90,276
26,720 32,943 11,190 6,065 76,918 85,756
18,455 36,837 12,805 5,055 73,152 76,292
28,680 20,301 14,980 7,050 71,011 84,916
26,940 22,045 14,330 4,050 67,365 71,201
22,340 22,099 11,555 5,480 61,474 63,391
24,150 18,878 8,095 8,030 59,153 59,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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