AoeStats
← Akaza

Nomad

512935857Analyzed
2v2 RM · 26d ago on Oct 11, 2026· 26m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
988
+12
🇪🇸 Ethiopians · Spain
916
+15
vs
🇨🇱 Magyars · Chile
904
-14
🇺🇸 Japanese · United States
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 602 15:55 21:29 — ⛏ Fish Boom into Galleys FC
20 533 17:06 — — ⛏ Fish Boom into Galleys FC
15 404 17:17 25:18 — ⛏ Fast Castle
13 346 14:56 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,400 3,525 950 330 10,205 12,101
4,050 3,830 860 100 8,840 11,138
3,400 4,735 455 100 8,690 11,249
4,840 3,227 250 100 8,417 10,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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