AoeStats
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Yucatan

512976352Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Chinese · Czechia
999
+14
🇨🇭 Turks · Switzerland
987
+14
🇨🇿 Spanish · Czechia
985
+15
🇹🇷 Burgundians · Türkiye
929
+17
vs
🇮🇳 Ethiopians · India
1046
-19
🇮🇳 Magyars · India
957
-15
🇪🇸 Danes · Spain
946
-15
🇮🇳 Vietnamese · India
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,868 9:58 20:42 34:15 ⚔ Scout Rush
32 1,766 11:15 18:48 41:49 ⛏ Fast Castle
30 1,645 12:00 20:32 38:02 ⛏ Fast Castle
28 1,506 14:36 21:49 37:12 ⚔ Fish Boom into Skirms FC
21 1,169 14:16 19:12 33:54 ⛏ Fast Castle
18 1,004 12:54 26:27 50:29
17 918 12:23 23:10 42:32 ⛏ Fast Castle
15 825 11:15 14:55 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,640 24,152 26,895 3,600 89,287 93,828
22,475 29,804 14,050 2,540 68,869 81,631
19,980 16,990 18,300 4,220 59,490 68,823
21,225 18,675 14,970 3,525 58,395 63,753
23,135 10,795 13,255 3,065 50,250 62,915
22,465 8,700 11,205 2,910 45,280 60,350
14,685 17,730 9,535 2,490 44,440 64,155
11,685 7,807 4,430 1,670 25,592 29,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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