AoeStats
← miracleboy201

Black Forest

511013087Analyzed
4v4 RM · 17d ago on Oct 3, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1042
+14
🇯🇵 Mongols · Japan
971
+17
🇨🇳 Persians · China
963
+18
🇹🇷 Britons · Türkiye
954
+18
vs
🇰🇷 Berbers · South Korea
1045
-18
🇰🇷 Bohemians · South Korea
1024
-18
🇹🇼 Teutons · Taiwan
1011
-46
🇰🇷 Britons · South Korea
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,214 13:08 16:59 30:38 ⛏ Fast Castle
39 1,923 14:58 19:11 32:17 ⛏ Fast Castle
32 1,591 15:11 18:43 22:54 ◆ FC into Fast Imp
24 1,167 12:50 19:09 35:01 ⛏ Fast Castle
24 1,174 13:49 24:20 35:14 ⛏ Fish Boom FC
22 1,094 13:35 19:34 36:16 ⛏ Fast Castle
21 1,055 11:11 18:28 48:36 ⛏ Fast Castle
18 890 11:22 15:39 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,730 16,080 26,035 900 80,745 84,105
36,625 17,435 20,635 3,100 77,795 92,051
30,315 23,953 14,770 3,060 72,098 85,830
22,685 22,303 9,180 1,040 55,208 68,668
14,725 22,912 10,755 3,010 51,402 66,732
18,675 15,385 10,530 3,110 47,700 57,151
16,955 13,429 11,750 2,215 44,349 49,049
8,845 8,801 2,240 1,855 21,741 22,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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