AoeStats
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Arabia

507371517Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 76m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
638
+17
🇺🇸 Britons · United States
583
+19
vs
🇦🇷 Mapuche · Argentina
669
-18
🇦🇷 Franks · Argentina
649
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,531 10:22 21:05 37:52 ⚔ Archers FC
28 2,163 11:36 16:55 34:20 ⛏ Fast Castle
11 835 10:34 22:17 35:26 ⚔ FC into Skirms
8 633 10:01 25:03 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,085 19,785 32,600 3,700 109,170 115,731
35,475 28,984 23,940 2,800 91,199 117,755
32,555 25,671 20,210 3,000 81,436 91,042
30,590 28,837 15,705 2,795 77,927 79,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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