AoeStats
← FMG | Esteban

Oasis

515491906Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 32m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1776
+2
🇨🇳 Cumans · China
1472
+7
vs
🇧🇷 Portuguese · Brazil
1327
-6
🇧🇷 Malians · Brazil
1246
-3
Player eAPM Actions Feudal Castle Imperial Opening
60 1,930 10:43 22:21 — ⚔ Archer Rush
52 1,664 10:11 14:12 30:39 ⛏ Fast Castle
44 1,423 10:24 23:28 — ⚔ Skirmisher Rush
22 713 11:31 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 11,704 5,825 2,500 34,829 38,148
10,415 9,618 2,640 200 22,873 26,580
8,210 5,398 2,395 1,700 17,703 19,886
5,600 6,026 3,635 200 15,461 18,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.