AoeStats
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Black Forest

511166270Analyzed
3v3 RM · 8d ago on Oct 4, 2026· 58m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
788
+14
🇵🇪 Britons · Peru
706
+17
🇲🇽 Sicilians · Mexico
611
+22
vs
🇦🇷 Turks · Argentina
765
-19
🇦🇷 Burgundians · Argentina
722
-17
🇦🇷 Britons · Argentina
716
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,399 10:45 23:25 42:43 ⛏ Fish Boom FC
21 1,215 12:45 20:30 32:23 ⛏ Fish Boom FC
18 1,043 12:27 20:55 33:05 ⛏ Fish Boom FC
18 1,044 13:32 32:24 — ⚔ Archers into Scouts
14 797 13:02 22:27 39:01 ⛏ Fast Castle
7 419 15:19 30:33 52:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,460 20,901 19,465 4,325 67,151 73,965
20,510 20,255 18,145 2,150 61,060 70,805
13,250 20,200 14,425 5,800 53,675 78,305
18,395 16,380 9,935 3,450 48,160 56,079
17,920 9,060 11,950 3,085 42,015 49,443
8,535 8,929 5,760 3,175 26,399 28,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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