AoeStats
← Dua Loopa [TsO]

MegaRandom

513503439Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 8m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1181
+15
🇨🇴 Tatars · Colombia
1174
+15
🇦🇷 Mongols · Argentina
1145
+16
🇨🇱 Persians · Chile
1118
+17
vs
🇮🇹 Magyars · Italy
1179
-17
🇳🇱 Gurjaras · Netherlands
1177
-17
🇬🇧 Varangians · United Kingdom
1150
-16
🇨🇦 Poles · Canada
1091
-13
Player eAPM Actions Feudal Castle Imperial Opening
82 685 — — —
71 592 — — —
40 330 — — —
38 317 — — —
34 282 — — —
33 277 — — —
29 246 — — —
25 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 375 50 0 1,875 1,888
1,100 695 0 0 1,795 1,774
1,200 475 50 0 1,725 1,672
1,050 503 0 0 1,553 1,736
1,250 250 50 0 1,550 1,574
1,150 350 50 0 1,550 1,596
1,000 500 50 0 1,550 1,862
150 100 0 0 250 867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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